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Traveller News and Editorial

This page is dedicated to editorials written by members of the Traveller community who want to share ideas with others. Dissenting opinions encouraged and published. Debate is a great catalyst for improvement. This column will be updated monthly (or so). We hope to accumulate enough articles ahead of time to keep material fresh through the year. A short biography of the writer will be provided after each article (if they wish). See the bottom of this page for previous article listing.

This month's entry is from Rob Eaglestone, a very prolific Traveller imagineer.

Runecasting with Bilanidin

You will need the Bilanidin font on your computer to view this article correctly

(from Rune Myseries Revealed! by Bruce Kvam, Pyramid Magazine)
An interesting way to generate plot threads in your campaign is to tell the fortunes of player characters with runes.  Randomly generate seven runes: three pairs and one single:
12  34  56  7
Pair 1: the problem
Pair 2: outside factors that caused the problem
Pair 3: course of action
Final: result.

Example

lt   uq   sc  a

Problem: a mysterious death warning - a world is dying
Cause: blocked movement, causing loss - a trade blockade
Action: cooling the emotions of the parties involved to nurture an agreement
Result: Wealth

1.
a
b
g
d

wealth; property; inheritance
strength; skill test
protection; luck
advice; signals
2.
z
x
k
w

loss; argument; frustration
weakness; illness; misfortune
disruption; bad luck; unexpected; risky
bad advice; lies; deceit
3.
e
f
h
l
i

travel; change; slow growth
fire; energy; new beginning
justice; long-term benefit
secret; mystery; hidden
protection; willing sacrifice
4.
u
q
s
y
r

blocked movement; restlessness
end; loss
standstill; emotional cooling
unpleasant surpirses; dirty secrets
vulnerability; avoid; unwilling sacrifice
5.

c
o
p

victory in battle; warrior
birth; nurture; beginning
interdependence; help; family
breakthrough; growth
6.
j
t
n
v

waning enthusiasm; failure; infidelity
death warning; sterility
isolation; no help; trouble from enemies
delay; frustration; failure; accident

Earlier Articles:

11/9/01 - Industry and Megacorporations, by Rob Eaglestone

4/11/01 - The Lesson, by Rob Eaglestone

10/1/00 - Rethinking the X-Boat System, by Chad Russell

8/1/00 - I'm a Classic, by Luther Martin

5/1/00 - Ahead of It's Time, by Luther Martin

4/1/00 - Dynamic Range, by Luther Martin

2/1/00 - Life Pursuits in T5, by Tim Reynolds

12/10/99 - Expensive Starships, by Rob Eaglestone

11/19/99 - The P-Word, by Michael Maley

10/21/99 - So Much To Do, by Colin Michael

10/1/99 - Isolated Gamer, by GasGiant

9/1/99 - Acronym Overload, by whatshisname

8/1/99 - The effects of the Collector Edition, by Colin Michael

7/1/99 - Who is Traveller, by Rob Eaglestone

6/1/99 - Re: Whither Traveller, by Rob Eaglestone

5/1/99 -Whither Traveller, by Colin Michael

4/5/99 - Rambling, by Colin Michael

3/16/99 - Grrl Gamer, by Xlessa

If you have submissions, please submit the content to the webmaster in ASCII (okay, any) format. Include the topic and a short biography of yourself.


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