Gilgamesh Shipyards
Stats - - Full Deck Plans
Upgraded Solomani Merchant
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Lone Gunman
Galley and Lounge . Bridge (fore)
. Staterooms (aft) . Lower
Deck
Welcome to the Lone Gunman! New passengers enter this modified Solomani Merchant through the starboard airlock into this room. The outer airlock greeting, if enabled, displays very basic information about this ship: Lone Gunman, type RS [modified]The galley and lounge are the common areas for the ship's crew and passengers. It consists of the usual fold-away elements: kitchen, dining area, lounge chairs, holovid, and real and holographic plants of various styles. Serving implements are made of gold/titanium alloy, platinum, and extremely high-grade stainless steel. Furniture is much lighter than standard and rugged while still looking refined. A solid reproduction of Starry Night hangs from an aft wall. Two of Eneri's Loyalist troops and two new troops, hired to work aboard the Vogel, are here, arguing over Lucan's poor choices of fleet strategies. The main point of discussion seems to be centering on Lucan's poor performance despite his overwhelming numerical superiority. |
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Lone Gunman
Bridge . Captain's Quarters . Pilot's
Quarters . Galley and Lounge (aft)
The bridge is a beauty to behold. Large holoconductive panels provide the crew with unobstructed natural and tactical views of the ship's environment, and data interfaces are human-centric, both natural and harmonious with the bridge decor. The video/audio systems are the best available in the Imperium and seamlessly installed. Hand railings are built from gorgeous pieces of howood expertly sealed for vacuum or corrosive environments.
The chairs are 3rd Imperium Ergonometric: one can sit in them seemingly forever without succumbing to fatigue. The bridge is currently empty, and the control stations locked out. Panels, unobtrusively placed, cast a soft red light over the room. |
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Lone Gunman
Captain's Quarters . Bridge
A good description for the captain's stateroom, and for the entire LG for that matter, would be subdued opulence. He has excellent tastes in material with an eye toward functionality and ease of maintenance.
Upon the inside wall hangs a reproduction (real! not holo!) of Zhe San!t's silica masterpiece Turesuta Uzhelo. The quality is excellent. The rest of the wall has very simple decoration, intended to focus the eye on the sand-painting. The entire outer wall is of a holoconductive material that can project a current view of the outside, or of any preprogrammed sequences. |
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Lone Gunman
Pilot's Quarters . Bridge
The pilot's quarters are the current residence of Zelda Cuillenescu, elder sister of Baron Cuillenescu. As with the other rooms, the fittings in this room tell of a subdued opulence. It is currently empty. Doesn't it worry you that Zelda's out and about?
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Lone Gunman
Staterooms 1,2,3 . Galley and Lounge (fore) .
Staterooms (aft)
Stateroom #1 has a single bunk and tasteful decor. Leather whips adorn the wall, and the masterpiece el matador graces the aft wall. This room appears open and inviting, with very expensive equipment casually leaning against the outer wall; however, the clever eye can detect the nearly-invisible proximity detector/taser unit attached to the door frame. Unauthorized entry will surely exact its price. Obviously, this room is Kira's.
The other forward staterooms each contain 2 bunks apiece, and are obviously the quarters for troops. Various paraphernalia are scattered about these rooms, including planetary flags of various governments and (of course) the Imperial Sunburst. These rooms are currently vacant. This group of troops are on shore leave. |
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Lone Gunman
Staterooms 4&5 . Staterooms (fore) .
Staterooms (aft)
The central staterooms contain 2 bunks apiece, and currently quarter troops loyal to House Cuillenescu. There is a lot of bric-a-brac here, including (in room 4) a weapon's locker, currently locked. A trooper is snoring loudly in the top bunk of room 5.
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Lone Gunman
Staterooms 6,7,8 . Staterooms (fore) . Staterooms
(aft)
These central staterooms are double-bunked for troops loyal to House Cuillenescu. The bunks in room 7 are currently folded neatly into the wall, and the center of the room has an enormous table. Around this table are scrunched 6 troopers, playing a variety of starsmash with a 73-card deck. A pile of Imperial bills rest in the center of the table. Room 6 contains a weapons locker, currently locked.
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Lone Gunman
Staterooms 9 & 10 . Staterooms (fore)
. Medic (aft) . Engine Room
(aft)
The aft staterooms are double-bunked to hold the ship's troops. Both are currently vacant, though the occupants' posessions are scattered around the rooms. This group of troops are on shore leave.
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Lone Gunman
Medic . Staterooms (fore) . Engine
Room (aft)
The medic's staterooms are cramped. The main stateroom has a convertible bunk/gurney/desk and is filled with floor-to-ceiling cabinetry. Across the hallway lies a small stateroom with four low berths crammed into it. The low berths are on contra-grav units under medic control; to access one, the medic directs it to slide out of the stateroom and into the medic's room (or just the hallway).
The medic is a currently-unknown NPC; presumably one who doesn't mind cramped quarters. |
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Lone Gunman
Engine Room . Medic (fore) . Staterooms
(fore)
The engine room hums with life. On the port and starboard sides rest visible components of maneuver drive; in the center of the room (embedded halfway into the floor) rests the massive Jump-3 drive. A single light glows on the jump drive, next to an interface panel for diagnostic devices. The room is lit with red bioluminescent wall and ceiling panels.
In a chair at a small desk in the cramped room sits Chloe Harris. She is interacting with the transparent holographic display interface, which currently is slowly spinning a map of certain conduits below the engine room. In her hand is a pipe wrench. She's probably never had to use it, ever, in her life, but she probably carries it for a sense of security. |
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Lone Gunman
Center Cargo Bay . Galley and Lounge (upper deck)
. Port . Starboard
This cargo bay used to have communicating passages to the forward cargo bay and the aft cargo bay, but now both areas have been converted to either fuel tankage or engine room expansion to accomodate the jump drive. There are two narrow passages leading aft, and insert rungs leading to a hatch overhead. The cargo bay currently holds a 20-dton relic, a robotic spacecraft of unknown potential and high technology. It also holds crates of high-quality foodstuffs, medical supplies, and some spare equipment.
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Lone Gunman
Port . Center Cargo Bay (fore)
A narrow passage curves aft, ending at a bolted metal panel where the aft cargo bay used to be. In its place is a narrow access shaft into the newly installed jump drive. Toward the wing is another maintenance crawlway leading to the port fuel scoops and refinery.
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Lone Gunman
Starboard . Center Cargo Bay (fore)
A narrow passage curves aft, ending at a bolted metal panel where the aft cargo bay used to be. Toward the wing is another maintenance crawlway leading to the starboard fuel scoops and refinery. | |
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| Center Cargo Bay | |